robertosfield wrote:
> Hi Ronny,
>
>
> I don't recall any specific changes to view matrix management between
> OSG-3.2.1 and OSG-3.4.0. I'm also not aware of any bugs being reported that
> look relevant to this what you are describing.
>
>
> Printing out two sets of view matrices for the two versions without the
> view's being identical isn't useful. Try to create the exactly same input
> conditions - for instance by explictly setting the view matrix. The mouse
> input are another variable you'd need to standardize.
>
>
> Also when describing the problem you'll need to do more than saying a
> "vertical offset", this has so many different possible interpretations that
> it's pointless even starting to guess what you mean.
>
>
>
> Robert.
>
Thank you for the quick reply! You are right. I fixed the input and now it is
evident that the difference is in the windowMatrix:
Code:
WindowMatrix
3.4.0:
[0] {960.00000000000000, 0.00000000000000000, 0.00000000000000000,
0.00000000000000000}
[1] {0.00000000000000000, 443.00000000000000, 0.00000000000000000,
0.00000000000000000}
[2] {0.00000000000000000, 0.00000000000000000, 0.50000000000000000,
0.00000000000000000}
[3] {960.00000000000000, 581.00000000000000, 0.50000000000000000,
1.0000000000000000}
3.2.1
[0] {960.00000000000000, 0.00000000000000000, 0.00000000000000000,
0.00000000000000000}
[1] {0.00000000000000000, 443.00000000000000, 0.00000000000000000,
0.00000000000000000}
[2] {0.00000000000000000, 0.00000000000000000, 0.50000000000000000,
0.00000000000000000}
[3] {960.00000000000000, 443.00000000000000, 0.50000000000000000,
1.0000000000000000}
Is seems like the difference in value [3][1] is what gives the vertical offset
on the screen of 138 pixels (between the cursor and the object I normally
display on the cursor position).
Do you have any suggestion of how I could solve this?
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=66811#66811
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