Hi,

Currently I'm accessing textures / models for my scene by copying all 3d assets 
from my Android APK to the external storage. This way, I can refer to the 
assets via their fully-qualified paths on the system. This works but wastes a 
lot of space and now we must ask the user for permission to write to external 
storage as of Android M. 

Does anyone know how to "tell" osgDB to access assets from the APK (which is a 
really just a zip file)? Figured many others have encountered this issue before 
but I haven't found much on the forum.

Best,
Colin

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http://forum.openscenegraph.org/viewtopic.php?p=66869#66869





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