On 22 April 2016 at 09:46, Sebastian Messerschmidt < [email protected]> wrote:
> Hi Robert, > > He edited the original post. > > I've attached it for you. > Thanks Sebastian. I went to the forum page but it didn't appear. Do you need to be logged in to see attachments? I've had a quick look over the implementation, the only oddity I spotted was call realizeImplementation() from the constructor. This is redundant as the viewer will call GraphicsContext::realize() automatically for you when viewer.realize() is called. None of the other GraphicsContext implementations call realize in the constructor so see not reason why it should be required in this instance. Robert.
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