Hello all! We're simulating a open mining environment (2.5 km * 4.5 km), and we're currently in an optimization phase.
In a thread from the past (linked at the bottom of the post), Robert suggested this: > The first task should be profiling the database and the performance and relatively balance of update, cull and draw you are getting. Given the fact that our cull (2-3 ms), draw (3.5-5.25ms) and GPU (2.5-7.5 ms) seem quite high (we'll need up to 5 cameras), our database hierarchy could be improved, but I'm wondering if there are tools for "profiling the database", or such a tool should be developed by us specifically for our needs? We're also using Creator, so would there be a tool in there that could help us improve how our database is organized? Thanks! The thread: http://forum.openscenegraph.org/viewtopic.php?t=13726 (Best way balance tree??) -- Alexandre Vaillancourt
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