Thanks for the answer. I want to access the mouse state from outside an eventhandler (f.e. Widget or Canvas).
After quick research i found out that WindowManager has functions like isMiddleMouseButtonDown() Trajce Nikolov NICK wrote: > Hi Sebastian, > > > I think that is the proper way. Further you can get ea.getButtom() to inspect > which mouse button was pushed > > > Nick > > > On Wed, Apr 20, 2016 at 3:28 PM, Sebastian Schmidt < ()> wrote: > > > Hi, > > > > I try to get the mouse event, when the middle button is pushed. > > > > By default the WindowManager receives the event, but unfortunately it is > > sent as normal mouse push to the widget. > > > > Is there any chance to catch this special event in my widget, without using > > the osgGA::GUIEventHandler? > > ... > > > > Thank you! > > > > Cheers, > > Sebastian > > > > ------------------ > > Read this topic online here: > > http://forum.openscenegraph.org/viewtopic.php?p=66893#66893 > > (http://forum.openscenegraph.org/viewtopic.php?p=66893#66893) > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > () > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > (http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org) > > > > > > -- > trajce nikolov nick > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66959#66959 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

