Robert, the tool I'm creating is designed to handle clouds from 100 million points to 1 billion, hence the out of core rendering. By "with the already existing code", I mean code from OSG.
Thank you 2016-04-26 9:40 GMT+01:00 Robert Osfield <[email protected]>: > Hi Bruno, > > On 26 April 2016 at 09:20, Bruno Oliveira <[email protected] > > wrote: > >> I am thinking of porting my code for representing a huge point cloud >> scene from a simple osg::Group/osg::Node structure to a PagedLOD. This is >> due to the fact that I can't >> >> I have built a custom octree for this purpose (I could probably publish >> it in the future if it would be useful for the OSG lib). >> >> My problem is that I need to perform some cloud manipulations, e.g. >> delete points, add more points, perform picking... >> >> 1. Would this be possible using the OSG PagedLOD node structure? Or >> is it better to do all these operations on my own? >> >> You can use PagedLOD, but you'll need to write a tool to pre-process the > raw data into a hierachy of tiles that the PagedLOD's will reference. > > > >> >> 1. >> 2. Would this be possible without ever loading the entire cloud at >> once (with the already existing code)? >> >> How long is the piece of string I have in my hand? Please answer this > question within 1cm of accuracy without asking any further questions. > > If you find this question difficult to answer then you'll understand why > we don' have hope in hell of answering your question. > > Please state size of your datasets. > > Robert > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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