Hi Pierre-Jean.

This might have to do with wrong culling mode or geometry for the shadowmap-generation. The culling mode should be front-face and your geometry should be correct (e.g. if you do front-face culling you should have some "inner" sides to contribute to depth. Can you tell us what GPU you are on, and what geometry is showing this problem?

Cheers
Sebastian


Hi dear OSG users,

I'm wondering how to correctly use osgShadow. As you can see on the file I have attached, the shadow map is projected on the receiving object also on a face which should normaly not receive the shadow from the sphere (on my example the light is at the top right corner). It behaves like if the top face did not stop the light to continue its path through the object (which is not transparent). My example is with soft shadow but I tested with other techniques and it is the same behaviour.

Is there a way to avoid such behaviour with osgShadow ?
Thank you.

Cheers,
Pierre-Jean


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