Hi Pierre-Jean.
This might have to do with wrong culling mode or geometry for the
shadowmap-generation. The culling mode should be front-face and your
geometry should be correct (e.g. if you do front-face culling you should
have some "inner" sides to contribute to depth.
Can you tell us what GPU you are on, and what geometry is showing this
problem?
Cheers
Sebastian
Hi dear OSG users,
I'm wondering how to correctly use osgShadow. As you can see on the
file I have attached, the shadow map is projected on the receiving
object also on a face which should normaly not receive the shadow from
the sphere (on my example the light is at the top right corner). It
behaves like if the top face did not stop the light to continue its
path through the object (which is not transparent).
My example is with soft shadow but I tested with other techniques and
it is the same behaviour.
Is there a way to avoid such behaviour with osgShadow ?
Thank you.
Cheers,
Pierre-Jean
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