Hi Greger
Hello!
I am currently working extra on a project for uni where I render the scene
using 9 different cameras. This is in order to show the scene on a 3D monitor,
similar to the Nintendo 3DS.
I have received the scene in a .3ds format. However when I import this in osg
there seem to be a light source attached somewhere in the node structure. If I
move the 3ds loaded mesh away from other meshes the light is gone (that is, it
follows the 3ds mesh).
My question is then; How can I remove this light?
I have attempted to use a visitor in order to find any osg::Light or
osg::LightSource, as well as trying to find the name of the object I think is
the light source. However all these attempts have come up short.
A visitor should do just fine.
See my visitor:
class FindLightsVisitor : public osg::NodeVisitor
{
public:
FindLightsVisitor()
:osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
{
}
void apply( osg::LightSource& light_node )
{
mFoundLightSources.push_back(&light_node);
traverse(light_node);
}
void unlinkLightSources()
{
..remove from parent(s)
}
private:
std::vector<osg::ref_ptr<osg::LightSource>> mFoundLightSources;
};
Is there a default light when importing a .3ds format?
Not to my knowledge. Are you sure the light is not exported by the
original exporter?
I would be very grateful for any help.
Cheers
Sebastian
Best regards,
Greger
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=67014#67014
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