Flogo wrote:
> 
> I wanted to have multiples different textures not mixed (or blended) on a 
> same geometry such as doing floor tiles 
> (https://en.wikipedia.org/wiki/Porcelain_tile#/media/File:Chinese_porcelain_tiles,_Cochin_synagogue.jpg).


Hi Florian,

Normally this is done via a texture atlas:
https://en.wikipedia.org/wiki/Texture_atlas

That is a large texture which contains multiple subtextures. These can then be 
applied to the geometry by specifying the corresponding UV-coordinates.

There is even some thing called Mega-textures, where parts of the texture atlas 
get streamed from disk to create gigantic virtual textures:
http://gamedev.stackexchange.com/questions/1157/how-does-megatexture-work

Regards
Björn

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=67063#67063





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