Flogo wrote: > > I wanted to have multiples different textures not mixed (or blended) on a > same geometry such as doing floor tiles > (https://en.wikipedia.org/wiki/Porcelain_tile#/media/File:Chinese_porcelain_tiles,_Cochin_synagogue.jpg).
Hi Florian, Normally this is done via a texture atlas: https://en.wikipedia.org/wiki/Texture_atlas That is a large texture which contains multiple subtextures. These can then be applied to the geometry by specifying the corresponding UV-coordinates. There is even some thing called Mega-textures, where parts of the texture atlas get streamed from disk to create gigantic virtual textures: http://gamedev.stackexchange.com/questions/1157/how-does-megatexture-work Regards Björn ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67063#67063 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

