Hi, I am using cull masks to hide objects in the scene graph. Works great. When working with some custom drawables I note that the computeBound() method of my 'hidden/culled' object is still being called.
It seems the computeBound traversal ignores cullmasks. Is that as expected? (OSG 3.0.1) Andrew ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67064#67064 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

