Hi all, for an university project I'm trying to set up a compute shader to execute some computation writing results to a shader storage buffer object. I tried to run a trivial shader code where the data passed to the shader is a float array of 10 elements initialiazed at 1. At execution time one element, for example position 0, is changed to another value. I don't know to read back data from ssbo into my application code where I need the data computed by the shader. I'm pretty sure the shader is correctly executed and the ssbo correctly passed to it. ...
Thank you! Cheers, Luca ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67072#67072 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

