Hi all,
for an university project I'm trying to set up a compute shader to execute some 
computation writing results to a shader storage buffer object.
I tried to run a trivial shader code where the data passed to the shader is a 
float array of 10 elements initialiazed at 1. At execution time one element, 
for example position 0, is changed to another value.
I don't know to read back data from ssbo into my application code where I need 
the data computed by the shader.
I'm pretty sure the shader is correctly executed and the ssbo correctly passed 
to it.
... 

Thank you!

Cheers,
Luca

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