Hi, I have problem with extracting value from osg::Object instance returned by LuaScriptEngine.
Here is example of C++ code of running script: Code: osg::Parameters input; osg::Parameters output; input.push_back(transformNode); _luaScriptEngine->run(_script.get(), _entry, input, output); osg::Parameters is vector of osg::Object. After script is done, it populates output with osg::Object. This is LUA Script Code: function test(node) return 1254; end So in osg::Parameters output is now one osg::Object which contains integer value 1234. My question is how can i acces this value?Or somehow cast this osg::Object to integer. I think its stored in UserData because I printed some nodes in lua script and they contained UserData,so I tried object->getUserData() but then i stuck. Any ideas? Thank you. [/list] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67079#67079 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

