I think some facts must be made clear: * You cannot control when the OpenGL driver releases the memory it claimed in a previous instant. * You cannot control when the operating system claims back the memory pages that a process requested, and in addition, many times it is simply not possible to do it due to memory fragmentation. * At most, what you can do is to check that your program is not leaking memory with a special tool, as the one I recommended (valgrind for CPUs, other tools for GPUs).
System memory tools are completely unreliable for this specific purpose. Bruno Oliveira writes: > I tried removing the children with m_rootNode->removeChildren(0, > m_rootNode->getNumChildren()); > but this results in some memory being still allocated. > > After that, I move the mouse around a bit in the clean scene, and the > memory starts being freed. However, It never gets to the initial > value, there is always some memory floating around. > > 2016-05-13 15:16 GMT+01:00 Alberto Luaces > <[email protected]>: > > Bruno, > > if you read the source code, you will see that the LOD uses the > same > scheme for storing nodes as a Group: just a vector of ref_ptr that > will > be unallocated when destroyed. > > Maybe you can place some breakpoints at the destructors on the > debugger > and see what is happening. > > Bruno Oliveira writes: > > > Thank you for your answer. However, since I'm using a LOD, I > think it > > is not properly removing my data. At least the memory is still > > allocated. > > If I manually iterate over all nodes and delete them by myself, > some > > memory is freed, but not all! > > > > 2016-05-13 14:58 GMT+01:00 Alberto Luaces > > > > > > > > Bruno Oliveira writes: > > > > > At some point I want to completely wipe out my scene. How can > I > > delete > > > all nodes? > > > > If you want to wipe a node and all its descendants, just delete > > the > > parent node. That is what reference counting is all about. > > -- > Alberto > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > -- Alberto _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

