Hi everyone,

I have implemented a Cameramanipulator by myself, because I need more 
individually control over the camera in the scene, like rotating around a 
specific axis.

I let osg compute the Boundingsphere of my scene and set the rotationpoint and 
the lookat-point or center-point at the center of the Boundingsphere.

My rotation works like this

1.) Translate the camera to the center of the Boundingsphere (Multiplicated 
from the right side of the viewmatrix of the camera fist)

2.) Rotate the viewmatrix by the OSG::x_axis and OSG::y_axis (depending on the 
mousemovement)

3.) Translate the camera back with the vector from step 1.

4.) Now with the last step I ensure, that the camera stays focused at the 
samepoint by getting the eye, center and up vector and reseting the center 
vector, while eye and up remains the same.

This usually works fine and it is easy to navigate through the scene with the 
mouse, but as I reach some regions the camera unexpectedly seem to rotate 
around its own z-axis which results in to a 'roll'.

How can I prevent this behaviour? Sample code with arcball camera would be 
appreciated too :)

Thank you!

Cheers,
Daniel

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=67113#67113





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