Hi,
I think you have to be more precise on what you want to achieve in your 
callback...
If you're seeking collision in order to apply physical collisions response, you 
missunderstand the purpose of osg framework  and I can only point to dedicated 
tools in order to do it : osgPhysics or osgBullet.
If you doesn't seek for physics, you'll have to do all by yourself. There are 
all primitive collision procedures in osgUtil
 

matus wrote:
> Hi,
> 
> I am implementing my own update callback and i need list of colliding nodes 
> with current node in operator() method. I have to use only simple collision 
> metod by comparing BoundSpheres but i dont know how to get list of colliding 
> nodes. I guess I have to somehow modify node visitor so when it traverse to 
> current node i can simply extract from nodevisitor list of colliding nodes.
> 
> Any ideas?
> 
> Thank you!
> 
> Cheers,
> Matus


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