Thank you very much, those hints did the job. I will try to better explain my question the next time. I intended to disable the shader / program.
2016-05-25 9:10 GMT+01:00 Sebastian Messerschmidt < [email protected]>: > Hi Bruno, > > Your question is a bit vague. If you use a shader you have total control > over the colors. > If my interpretation of your question is correct, you want to disable the > shader. There is no real "disable" it, you have to bind a empty program > instead. (simply don't assign any shader). > > Cheers > Sebastian > > Hello, > > I have one single root node in my scene graph. I have a vertex array and a > color array. I susually use them in conjunction to see my vertices with the > original colors, with > > ret->setColorArray(m_colors); > ret->setColorBinding(osg::Geometry::BIND_PER_VERTEX); > > > Now I am adding the option for custom shaders. This is done with > osg::Programs, and adding the program to the stateset of the root node. > > osg::ref_ptr<osg::Program> program = new osg::Program; > program->setName(m_name); > program->addShader(new osg::Shader(osg::Shader::VERTEX, m_vertex)); > program->addShader(new osg::Shader(osg::Shader::FRAGMENT, m_fragment)); > > Now I want to reset this, and assign the original colors I have in the > color Array back again. How can I do this? Do I have to create a new shader > for applying the custom colors in the color array? Or can I reset this in a > simpler fashion? > > > _______________________________________________ > osg-users mailing > [email protected]http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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