Hi all,

I am familiar with the OSG animation path method, where at each control point 
you define a time and a transformation matrix etc...  When you animate the 
object transforms at each step in time.  

When using channels and morph geometry, is there any way for me to do the same 
thing as above? IE at each time instance, define a geometry, and the geomtery 
continuously morphs from one to the other as time progresses; similar to the 
animation path method I mentioned above.

Currently, in the code I have, I create a single channel  and each channel has 
its own respective KeyFrameContainer, I add several keyframes and I add their 
respective morph targets  (the geometries I want the original geometry to morph 
to at those times).  Right now the geometry only morphs from the last two 
geometries I specified.... It does not start from the first and morph into the 
last chronologically.  

It runs fine if I specify from first to last, but I would need to add 
intermediate geometry morph targets at specified times to track the progression.

Am I missing something or is this feature not available?

Cheers,
Stev

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http://forum.openscenegraph.org/viewtopic.php?p=67266#67266





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