Hi,
I'm very sorry that i have to create a new post. I'm currently facing a problem
i can't solve on my own.
Im working on a single Model which has a lot of group nodes and geometry nodes.
This model is categorized in a few "main" groups.
In the beginning i worked only with one of this main groups at once.
The application does view this group and handle pickings on them. Everything
worked nice and cleanly. After i was mixing some of the groups the results of
the picker got strange.
Groups got different distances and also the differences change if i just change
the angle i'm looking at the model. (orbit manipulator! I don't change the
distance!)
The strange behavior is that i start picking nodes that where BEHIND of the
nodes i wanted to pick (in viewer).
I'm working with a picker like so:
int x = GET_X_LPARAM(lParam); // windows mouse pos
int y = GET_Y_LPARAM(lParam); // windows mouse pos
float _x = static_cast<float>(x);
float _y = static_cast<float>(y);
_x = 2.f * (_x - 0.f) / (window_width - 0.f) - 1.f;
_y = -(2.f * (_y - 0.f) / (window_height - 0.f) - 1.f);
double w = 0.005, h = 0.005;
osgUtil::PolytopeIntersector * picker = new
osgUtil::PolytopeIntersector(osgUtil::Intersector::CoordinateFrame::PROJECTION,
_x - w, _y - h, _x + w, _y + h);
picker->setIntersectionLimit(osgUtil::Intersector::LIMIT_NEAREST);
picker>setPrecisionHint(osgUtil::Intersector::PrecisionHint::USE_DOUBLE_CALCULATIONS);
picker->setDimensionMask(osgUtil::PolytopeIntersector::AllDims);
osgUtil::IntersectionVisitor iv(picker);
iv.setTraversalMode(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN);
viewer->getCamera()->accept(iv);
if (picker->containsIntersections()) {
const osg::NodePath& nodePath =
picker->getFirstIntersection().nodePath;
unsigned int idx = nodePath.size();
while (idx--) {
// bla bla specifc
}
}
What i mean is described in Attachments.
First Image "pick-error.png":
Red: Calculated nearer (but are in viewer BEHIND!)
Green: Calculated further away (Actually the node i wanted to pick)
Second Image "pick-error2.png":
I just change the angle of the orbit viewer for about 30 degrees and don't
change the distance to object. The Distances just explode to much higher
values. (Note the Model should only be about "2.f" heigh!)
I guess the second image error was allways present, but i didn't realised it,
because the picker worked allways right.
Another side node, the model seems to doesn't stand in the right position. It
should be in 0 0 0 but is located anywhere like 1 -11 -180 or something like
that. Which is very strange but never made a problem.
For loading i do:
// ... osg::MatrixTransform mt
const double angle = osg::DegreesToRadians(90.);
const osg::Vec3d axis(1, 0, 0);
mt->setMatrix(osg::Matrix::rotate(angle, axis));
mt->addChild(model);
root->addChild(mt);
..
I can't upload the model because it's not for public use.
I hope the informations are enough that some kind person can give me a hint.
I worked to all coordinate frames. Only Projection seemd to work for me. Never
found the right matrices to make View or Model working. Precision Hint can be
float which has the same errors. Intersection Limit can be "NO_LIMIT" and
wouldn't change a thing.
A LineSegmentIntersector never found a result.
Cheers,
NoxxKn
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=67319#67319
Attachments:
http://forum.openscenegraph.org//files/pick_error2_941.png
http://forum.openscenegraph.org//files/pick_error_165.png
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org