Hi Dave,

Usually you simply have to choose the correct compiler (If you use the CMakeGUI you need to check the "Visual Studio 12 2013 Win64").
Also you'll need to use the correct 64bit-3rd-party libraries.
That should be all, the rest is taken care of by CMake.

Cheers
Sebastian
Hi,
I've been using OSG for a while now. I've never revisited the problem I had 
getting cmake to recognize that I have a 64 bit windows platform. So I've 
always been building/compiling using the x86 3rd party dependencies.

I've tried the obvious things like configuring the following cmake options to 
the x64 variants:
CMAKE_EXE_LINKER_FLAGS
CMAKE_MODULE_LINKER_FLAGS
CMAKE_SHARED_LINKER_FLAGS

By default these options are set to /Machine:X86.

Yet of course when I configure the project I see the following:


32 bit architecture detected

The full CMAKE configuration that I am using may be seen here.
https://drive.google.com/open?id=0BzUf-8Ad-iIkVFZVd01BZFNkcUk

I'm using Visual Studio 2013 in a standard configuration. I'd think that its 
easy to get OSG to build for 64 bit. I'm clearly missing something very simple.

Can someone please point me to information that might help.


Thank you!

Cheers,
Dave[/quote]

------------------
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http://forum.openscenegraph.org/viewtopic.php?p=67416#67416





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