cool ! :) Nick
On Wed, Jun 8, 2016 at 11:51 PM, Nickolai Medvedev <[email protected]> wrote: > The problem is solved! It is necessary to setup the camera and Geode: > > > geode->setCullingActive( false ); > geode->addDrawable( mygui.get() ); > geode->getOrCreateStateSet()->setMode( GL_BLEND, osg::StateAttribute::ON ); > geode->getOrCreateStateSet()->setRenderingHint( > osg::StateSet::TRANSPARENT_BIN ); > geode->getOrCreateStateSet()->setRenderBinDetails(1000,"RenderBin"); > > osg::ref_ptr<osg::Camera> camera = new osg::Camera; > camera->setReferenceFrame( osg::Transform::ABSOLUTE_RF ); > camera->setRenderOrder( osg::Camera::POST_RENDER ); > camera->setAllowEventFocus( false ); > camera->setProjectionMatrix( osg::Matrix::ortho2D(0.0, 1.0, 0.0, 1.0) ); > camera->addChild( geode.get() ); > camera->setClearMask(0); > > root->addChild( camera.get() ); > > > viewer.addEventHandler( new MYGUIHandler( camera.get(), mygui.get()) ); > > Cheers, > Nickolai[/code] > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=67514#67514 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick
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