Hi, I still do not understand. I'm just getting started with OSG and therefore me a lot of things about escapes. I keep showing either no GUI. My wrapper MyGUI is osgRecipies. Here is my code of the main features:
Code: int main( int argc, char **argv ) { glutInit(&argc, argv); osg::ref_ptr<osg::Node> loadedModel = osgDB::readRefNodeFile(CREATE_PATH(assets/robot.osg)); if (!loadedModel) { std::cout "No data loaded." << std::endl; return 1; } glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_ALPHA ); glutInitWindowPosition( 100, 100 ); glutInitWindowSize( 800, 600 ); glutCreateWindow( argv[0] ); glutDisplayFunc( display ); glutReshapeFunc( reshape ); glutMouseFunc( mousebutton ); glutMotionFunc( mousemove ); glutKeyboardFunc( keyboard ); osg::ref_ptr<osg::Group> root = new osg::Group; root->addChild( loadedModel.get() ); osg::ref_ptr<CustomMYGUIManager> mygui = new CustomMYGUIManager; mygui->setResourcePathFile(std::string("/home/denis/Veřejné/Dropbox/Projects/wall/assets/ui/default/resources.xml")); osg::ref_ptr<osg::Geode> geode = new osg::Geode; geode->setCullingActive( false ); geode->addDrawable( mygui.get() ); geode->getOrCreateStateSet()->setMode( GL_BLEND, osg::StateAttribute::ON ); geode->getOrCreateStateSet()->setRenderingHint( osg::StateSet::TRANSPARENT_BIN ); geode->getOrCreateStateSet()->setRenderBinDetails(1000,"RenderBin"); osg::ref_ptr<osg::Camera> camera = new osg::Camera; camera->setReferenceFrame( osg::Transform::ABSOLUTE_RF ); camera->setRenderOrder( osg::Camera::POST_RENDER ); camera->setAllowEventFocus( false ); camera->setProjectionMatrix( osg::Matrix::ortho2D(0.0, 1.0, 0.0, 1.0) ); camera->addChild( geode.get() ); camera->setClearMask(0); root->addChild( camera.get() ); viewer = new osgViewer::Viewer; viewer->setSceneData( root.get() ); viewer->addEventHandler( new MYGUIHandler(camera.get(), mygui.get()) ); viewer->addEventHandler( new osgViewer::WindowSizeHandler ); viewer->addEventHandler( new osgViewer::StatsHandler ); window = viewer->setUpViewerAsEmbeddedInWindow(0,0,800,600); viewer->setCameraManipulator(new osgGA::TrackballManipulator); viewer->realize(); glutMainLoop(); return 0; } He knew how would you advise someone please ... Thanks for google translater ... Thank you! Cheers, Denis ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69778#69778 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org