Hi all, has anybody looked at these new features of nVidia hardware?
Lens Matched Shading and Single Pass Stereo are using new hardware and driver features that allow the GPU to perform single pass transform+shading of up to 16 independent view matrices. This could accelerate OSG's stereo rendering, provided that the features are exposed thorugh documented OpenGL extensions. Also rendering of cubemaps for reflections and shadows could be greatly accelerated (six views in one pass). Christian
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