Hi,

I was wondering if anyone out there in OSG land has had success building the 
Nvidea texture tools version 2.0.8 using VS2013 for x64 to use with the nvtt 
plugin in the OSG.

I've set the NVTT_SHARED=1 so that the libs are built as shared libraries. All 
libraries compile just fine. However, when I compile and link the nvtt.lib, I 
get a bunch of linker errors (LNK2019 and LNK2001 unresolved external symbols) 
dealing with functions found in the nvimage library. I suspect is has something 
to do with the calling convention __cdecl when the libs are built as shared 
libs.

When I set NVTT_SHARED=0, all the libs compile and link just fine but then the 
OSG no longer builds for the obvious reasons when it tries to compile the 
nvtt-dependent plugin

If anyone can help or suggest something that will result in getting rid of the 
linker errors, that would be great.

Cheers,
Shayne

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