Hi,

I did some more testing and it turns out that I can set a texel to a color with 
values > 1.0 just fine in the C++ code.
When using image->setColor(osg::Vec4(1,2,3,4),x,y,0) before reading it with 
getColor, I can get results > 1.0.

Does that mean that the shader itself is clamping the values somehow? Or does 
it have to do with the internal texture copy from GPU to host memory?

Thank you!

Cheers,
Philipp

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http://forum.openscenegraph.org/viewtopic.php?p=67600#67600





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