Hi,

I was able to figure out the issue.
For everyone wondering, I was missing the following line:

textureImage->setInternalTextureFormat(GL_RGBA16F_ARB);

In other words, one needs to set the format on the image as well as on the 
texture for everything to work properly. Hope this helps someone in the future!

Thank you!

Cheers,
Philipp

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=67607#67607





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