Hi, figured it out. One needs to use
Code: viewer->setReleaseContextAtEndOfFrameHint(false); to prevent the context from getting released after a frame is rendered. That way, its resources, like textures, can still be accessed after the frame completes. Thank you! Cheers, Philipp ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67640#67640 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

