Hi Robert, thanks for reply! Perfect. I will take dds. :) :P as experiment i used bmp format. files could be created but doesn't look correctly. when i get your opinion correctly: dds is only supported format for compressed texture?
Best Ming robertosfield wrote: > Hi Ming, > > Changing the file extension from .rgb (Which doesn't support > compressed textures) to .dds (which does) is the perfect solution in > your case. .dds is a much more complete image file format for modern > graphics needs - it supports compression and mipmapping, while the old > .rgb format is ancient and only supports non mip-mapped non compressed > images. > > Robert. > > On 15 June 2016 at 08:50, Ming Lu <> wrote: > > > I found a interesting solution: > > > > > > Code: > > > > std::string texture_file_name = > > osgDB::getStrippedName(image->getFileName()); > > texture_file_name += ".dds"; > > image->setFileName(texture_file_name); > > osgDB::writeImageFile(*image, image->getFileName() > > > > > > > > > > actually i just changed file extent name from rgb to dds...and it works...i > > get a lot dds file on disk... > > > > I still don't get it...how it works... > > > > maybe can somebody help me out to get a right way export compressed texture > > to file... :O > > > > ------------------ > > Read this topic online here: > > http://forum.openscenegraph.org/viewtopic.php?p=67629#67629 > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > ------------------ > Post generated by Mail2Forum ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67643#67643 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

