Hi, Some researchers from Intel just published the source code for their Masked Occlusion Culling. I don't know if this technology is something that could benefit OSG. But the technology looks quite capable, at least when just looking at the research paper. They claim a 3X speedup compared to previous methods.
The research paper can be found here: http://fileadmin.cs.lth.se/graphics/research/papers/2016/culling/culling.pdf The code is published at: https://github.com/GameTechDev/MaskedOcclusionCulling Cheers, Björn ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67660#67660 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

