Hi Robert, Thanks for the response. I will wait to hear what others have to say.
Thanks, Rick -----Original Message----- From: osg-users [mailto:osg-users-boun...@lists.openscenegraph.org] On Behalf Of Robert Osfield Sent: Tuesday, June 21, 2016 10:49 AM To: OpenSceneGraph Users <osg-users@lists.openscenegraph.org> Subject: Re: [osg-users] OpenThreads build error (OSG 3.4.0) Hi Rick, On 21 June 2016 at 15:33, Rick Irons <rick.ir...@mathworks.com> wrote: > Any thoughts on this issue? > > We are trying out option #2 below (Define WIN32_IE to 0x0600 in the > Open Thread cmake list file) since it is the more conservative of the > approaches. > No issues so far. I don't have Windows expertise to comment on specifics like this so have to defer to members of the community that have Windows knowledge like yourself. One thing that is a bit curious though is why you are seeing build problems with 3.4.0 when others using Windows didn't report problems during the 3.4.0 release testing cycle. I have a Windows 7 dual boot on this system that I occasionally boot into and haven't seen problems, I think I have VS2013 installed as well. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org