Hi,

I've seen some discussion about handling inf/nan in display geometries which 
produce errors like:

Code:
CullVisitor::apply(Geode&) detected NaN, depth=nan, center=(inf inf -inf)



I'm in the process of writing a general display application that will receive 
data other the network from other processes running on other machines and so I 
really don't have any control over the data coming in to be displayed.

I'm really looking for a possible technique to protect against garbage data 
coming in, maybe using a node-visitor (cull?) to remove/cull out bad geometry 
if an attempt is made to draw it.

The real problem I'm trying to avoid is that the entire scene (even elements 
which do not have nans/infs) is not drawn, and so one single point with garbage 
will disable the the display of any and all other scene elements (i.e. black 
screen).

Thanks in advance![/code]

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=67753#67753





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