Hi Daniel, If your models don't come with normals then there is no way to know what the appropriate normals would be so there isn't any single automated tools that will automagically do the right thing by all models.
The SmoothingVisitor is simply assumes that vertices in the same x,y,z are shared vertices that potentially will share the same normal, so in it's default settings will smooth round sharp edges. This works really well for smooth objects, but performs poorly on angular objects. Recent versions of SmoothingVisitor add support for users to specify a crease angle, this gives a hint to the smoothing algorithm that edges in the mesh that are sharper than the specified create angle should not assume shared vertices and shared normals, instead should have separate vertices and normals. This enables one to see sharp edges in the mesh. For you using the SmoothingVisitor::setCreaseAngle(angleInRadians) will be worth trying, however, you can't expect it to give you perfect results for all models, in the end it's a crude geometric algorithm that knows nothing about what the object it is processing represents, it can't make any of the higher level artistic judgements that a modeller can do. Essentially models with normals are already broken, so these automated tools can only go so far in fixing the problems that the art path route has created. Robert. On 29 June 2016 at 01:52, Daniel Lecklider <[email protected]> wrote: > Hi, > > First of all I am new to OSG so forgive me if I am making any mistakes. > > I am creating a plugin for a proprietary 3d model format that we use at my > work. These model files only contain grid points and unsorted primitives such > as TRI's and QUADs. > > Currently when I create the model I am not setting normals since non are > provided by the file format. So I used the smoothing visitor to calculate the > normals for me. However when I do this I get weird white spots all over model > when I rotate it and look at it. > > It seems like this really occurs when there is a 2d shape that is outjutting > into 3d space. (Essentially has no or almost no width). > > Is there any way I can calculate the proper normals, even though they are not > given? Or is there any way to fix this rendering issue. > > And do not worry about the models color, each section has its own section to > denote different things for our clients. > > Thank you! > > Cheers, > Daniel > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=67888#67888 > > > > > Attachments: > http://forum.openscenegraph.org//files/osg2_109.png > http://forum.openscenegraph.org//files/osg1_115.png > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

