Hello, On Mon, Jul 4, 2016 at 2:29 PM, Robert Osfield <[email protected]> wrote:
> Hi Jan, > > The gles plugin is a tool to aid conversion of fixed function pipeline > scene graphs across to shader based ones compatible with GLES2, it's > not specifically tied to GLES though and should happily compile and > work with a normal OpenGL build. > OK. > > The error you report looks like a compiler bug/error rather than a > code error. The only other thing I can think of that for some reason > your OpenGLESGeometryOptimizer.cpp file has got corrupted. > > You don't specify which version of the OSG you are using so can't > check to see if the file is actually OK. > It was a fresh checkout from Github master from a few minutes ago. I have modified the main CMakeLists.txt and added /bigobj, as mentioned in the error message, to CMAKE_CXX_FLAGS for MSVC and now the same code seems to build fine,so that doesn't look like a corrupted file. I was building a debug build when I have got that error, not sure whether it has any relevance. I have yet to see whether the extra flag will have any runtime consequences. Regards, Jan
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