Hi Tung,

So it seems .osgb can not support animations either.
Then the only option seems to be to recompile your OSG with FBX support,
using the link I provided.

On linux I just unpack it and run cmake.
On Windows I am lost though...but many others have discussed it in the
forum.

Hth,

/Pelle


On 4 July 2016 at 17:09, Tung Nguyen <[email protected]> wrote:

> Hi, Pelle Nordqvist
>
> .fbx is working correctly that mean I open it in 3ds Max and can see it
> move, i dont have osganimationviewer, just osgviewer and when open FBX in
> osgviewer, i have error about lack of plugin support for FBX file.
>
> About the OSGB file, i tried export and the result is save as ive, just
> biped move and the model skin dont move anything.
>
> Do you have any other solution. many thanks for your help.
>
> Thank you!
>
> Cheers,
> Tung
>
> ------------------
> Read this topic online here:
> http://forum.openscenegraph.org/viewtopic.php?p=67986#67986
>
>
>
>
>
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