Hi Tung, So it seems .osgb can not support animations either. Then the only option seems to be to recompile your OSG with FBX support, using the link I provided.
On linux I just unpack it and run cmake. On Windows I am lost though...but many others have discussed it in the forum. Hth, /Pelle On 4 July 2016 at 17:09, Tung Nguyen <[email protected]> wrote: > Hi, Pelle Nordqvist > > .fbx is working correctly that mean I open it in 3ds Max and can see it > move, i dont have osganimationviewer, just osgviewer and when open FBX in > osgviewer, i have error about lack of plugin support for FBX file. > > About the OSGB file, i tried export and the result is save as ive, just > biped move and the model skin dont move anything. > > Do you have any other solution. many thanks for your help. > > Thank you! > > Cheers, > Tung > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=67986#67986 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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