Hi, Indeed, the depth attribute is the way to go. You also need to set a high RenderBin number to make sure that the object you don't want occluded is always rendered last:
Code: mygeometry->getOrCreateStateSet()->setAttributeAndModes(new osg::Depth(osg::Depth::ALWAYS), osg::StateAttribute::ON); mygeometry->getOrCreateStateSet()->setRenderBinDetails(1000, "RenderBin"); Cheers, Jannik ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68031#68031 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

