Am 08.07.2016 um 10:10 schrieb John Lee:
Hi,Alberto
Thank you for your reply.
The problem at the link you share is exactly what i have now. But I can't find 
any solution on it. The memory usage is based on windows task manager.
There is no "problem".
1. ) The driver will release the freed memory when it is appropriate.
2.) Relying on the "working set" displayed in the task-manager is hardly an indication on how much memory is used. 3.) Some data might be shared between nodes (e.g. images), so they can be removed only if the last reference is gone.


The question is: If you're hitting a memory limit somewhere, than you might be doing something wrong. This include not using the reference-counting system correctly or simply cloning data where it should be shared.
Cheers
Sebastian

P.S.
Also see:

http://forum.openscenegraph.org/viewtopic.php?p=43571#43571





John


Alberto Luaces wrote:
Hi John,

there was a recent discussion on the topic that may be interesting to
you:

http://forum.openscenegraph.org/viewtopic.php?t=15809

"John Lee" <> writes:


Hi,

In my appllication, there are many child nodes in my root node. When i
dynamically remove its child node, i find the memory will not free
immediatelly, it will free sometimes, maybe it will free when i keep
removing a few child nodes, or it will free when i remove all child
nodes? Why this happens? And can anyone tell me how to free the scene
memory immediatelly?

Thank you!

--
Alberto

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