Well I'm dumb. Turns out, I was using CMake to find OpenGL, which linked to the Cocoa version of GL instead of X11 like I needed. After linking to the correct OpenGL libraries, I no longer need to call glXMakeCurrent; glViewport does the job like it's supposed to.
Just thought I'd share for posterity. :) Ravi ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68147#68147 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

