Well I'm dumb. Turns out, I was using CMake to find OpenGL, which linked to the 
Cocoa version of GL instead of X11 like I needed. After linking to the correct 
OpenGL libraries, I no longer need to call glXMakeCurrent; glViewport does the 
job like it's supposed to.

Just thought I'd share for posterity. :)
Ravi

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http://forum.openscenegraph.org/viewtopic.php?p=68147#68147





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