Hi %&$&%

Could you please state a name which we can use to address you with?

The link you provided, doesn't work for me. But as a general note: Most of the time, the 3ds plugin will produce anything, but what you would expect. Usually not only textures but complete geometries are missing or normals are screwed (which you obviously discovered yourself). Use a debugger to see what is going on and fix it if you absolutely must use 3DS. FBX might be a format better suited for your needs, when you have an AutoDesk tool-chain at your end, but generally I tend to use Blender (with the appropriate OSG plugins) or Remo3D (Remograph.com) to import models into OSG.

Maybe supplying the files (original and converted) via an accessible channel will improve the number of answers.


Cheers

Sebastian


 李真能:
Hi,
I download a nonosuit model, when i load this model useing aasimp and render it with opengl, it's correct(the program model_diffuse), and all texture are loaded, but if i render model with osgviewer(osgviewer nanosuit2.3ds), some texture are lost, I think the 3DS plugin of osg is not compatibility with this nanosuit model, you can download model with this link:
    https://pan.baidu.com/s/1gf4psYn
The file nanosuit2-3ds.osg is converted by osgconv nanosuit2.3ds nanosuit2-3ds.osg, and I delete some property: rendering_hint, renderBinMode, binNumber, binName, GL_CULL_FACE, GL_BLEND_ON, after this ,some textures are still not loaded correctly, such as right leg and right body.



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