Am 27.07.2016 um 14:48 schrieb Roozbeh Sharlune:
Hi,
Thank you Sebastian for your suggestion. I had thought about this previously,
but didn't check KeySwitchManipulator. Thanks a lot.
My views are independent, that is they are not visible at the same time.
Now the problem I have is like this: Let's assume I have scene0 and scene1, and
scene0 is invisible right now. Changing the camera orientation in scene1,
changes the camera orientation in scene0 too, when I switch the visibility.
That's because they have both a default main camera, right? How can I stop
this? to remove the main camera altogether and each branch of the scene has its
own independent camera which is not affected by another scene's manipulator?
Why don't you simply roll up your piece of code, which uses a switch to
change the scene and sets the correct matrix to the manipulator/camera
to be used?
Cheers
Sebastian
Thank you!
Cheers,
Roozbeh
------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=68210#68210
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