Hi,

I would to implement a rendering pass which emulates a sidescan sonar. In 
practice I would to rendering an image of current frustum view "colored" in 
base to distance of objects.  Can you suggest to me a good way to achieve that? 
I think I have to work about depth map but maybe you can suggest to me some 
example which works around this problem. 

Thank you!

Cheers,
Dario

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