Hi, I would to implement a rendering pass which emulates a sidescan sonar. In practice I would to rendering an image of current frustum view "colored" in base to distance of objects. Can you suggest to me a good way to achieve that? I think I have to work about depth map but maybe you can suggest to me some example which works around this problem.
Thank you! Cheers, Dario ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68219#68219 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

