Hi,

Maybe you can set up a timer there and call your viewer->frame() on the
timer event. Or launch a thread?

On Mon, Aug 1, 2016 at 3:12 PM, Sebastian Messerschmidt <
sebastian.messerschm...@gmx.de> wrote:

> Am 01.08.2016 um 15:04 schrieb Han Hu:
>
>> Hi Sebastian ,
>>
>> Sketchup doesn't have any API to allow render into its openGL context.
>>
>> And thanks for your snippet on handling the HWND. But I think the real
>> problem lies in that I do not have access to the render loop. So there is
>> nowhere for me to place the viewer->frame() to render the stuffs.
>>
> Maybe you can use the Sketchup-API to at least "pause" the original
> applications rendering, so you can sneak in and perfrom your frame.
>
>
>> At last thanks again.
>>
>> Cheers,
>> Han
>>
>> ------------------
>> Read this topic online here:
>> http://forum.openscenegraph.org/viewtopic.php?p=68233#68233
>>
>>
>>
>>
>>
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