Thanks for posting the code it helped a lot. I did get the code to eventually 
work. What I found was I needed to make sure the shader was active first, then 
do the texture binds/ handle fetches. So what I found was I needed a top level 
node with the shader activated at the state set, then a child under that node 
with the textures attached.

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http://forum.openscenegraph.org/viewtopic.php?p=68281#68281





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