Hi,

My use case is, I want to add OpenGL functionality to an existing API that 
actually uses OpenGL. The issue is, that API does not offer very deep 3D 
support, beyond making 2D media objects in a 3D space. We want/need to create 
3D objects, textures etc, so we want to host OpenGL apps via OSG.

So.. in truth, Im guessing 90% of the plugins OSG can provide, could be 
disabled, at least until we KNOW we need them 100%. After all, compiling OSG on 
OSX with all plugins enabled, appears to be pretty hard right now, as its not 
widely used / supported on OSX it seems.

So.. once I have OSG working in our app, as a proof of concept, I also have to 
get it to compile on Ubuntu 14 + 16. Ill cross that bridge when I come to it 
though...

I wonder if there is a definitive lists of the plugins that can be disabled? I 
really want to start with the core OSG, prove it can integrate with our main 
API and then build from there.

Thank you!

Cheers,
Chris

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http://forum.openscenegraph.org/viewtopic.php?p=68361#68361





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