Hi Robert,

I know about the restriction with viewer-level cameras (add/removeSlave).  I'm 
not using those. I'm using in-scenegraph cameras for render to texture effects.

subgraph->addChild(rttCamera);

As far as I'm aware, in-scene graph cameras are not supposed to be subject to 
threading issues and *should* be safely removable without stopping the viewer 
threading. 

Thank you!

Cheers,
Jannik

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=68375#68375





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