Hi Robert, I know about the restriction with viewer-level cameras (add/removeSlave). I'm not using those. I'm using in-scenegraph cameras for render to texture effects.
subgraph->addChild(rttCamera); As far as I'm aware, in-scene graph cameras are not supposed to be subject to threading issues and *should* be safely removable without stopping the viewer threading. Thank you! Cheers, Jannik ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68375#68375 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

