Hi!
I have a little issue with a scene with shadows.
I need to have within a scene that has shadows an object that doesn't
cast and doesn't receive shadows.

Here is what I do:

          constintReceivesShadowTraversalMask=0x1;

constintCastsShadowTraversalMask=0x2;

intmask=geode->getNodeMask()&~CastsShadowTraversalMask&~ReceivesShadowTraversalMask;

geode->setNodeMask(mask);

The geode doesn't cast shadows as expected. But unfortunately it receives 
shadow.
I have to mention that the object is in the transparent bin.

How can I prevent the object from receiving shadows?

- Werner -

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