Hi! I have a little issue with a scene with shadows. I need to have within a scene that has shadows an object that doesn't cast and doesn't receive shadows.
Here is what I do: constintReceivesShadowTraversalMask=0x1; constintCastsShadowTraversalMask=0x2; intmask=geode->getNodeMask()&~CastsShadowTraversalMask&~ReceivesShadowTraversalMask; geode->setNodeMask(mask); The geode doesn't cast shadows as expected. But unfortunately it receives shadow. I have to mention that the object is in the transparent bin. How can I prevent the object from receiving shadows? - Werner -
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