Hi,

Is there any way to avoid glitches in the PagedLOD during loading of the higher level after the lower level has switched out? When flying over my quad-tree terrain the tiles are flickering and the background color is visible a short while before the higher level has been loaded.

One can of course override and implement logic that waits to switch the lower level of until the higher has been loaded, but maybe I have missed some existing setting?

Regards,
Andreas

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