HI Steven, One thing you could try is to utilize the osg::Drawable::accept(PrimitiveFunctor&) functionality to extra primitive data from the Text drawable. Possibly the osg::TriangleIndexFunctot might be the most straight forward way. Have a look through the OSG source code to see examples of TriangleIndexFunctor, TriangleFunctor and PrimitiveFunctor in action.
Robert. On 30 August 2016 at 14:25, Steven Powers <[email protected]> wrote: > Thanks for the reply Robert. > > I'm attempting to get this done in the next 2 weeks so I don't think I can > wait for a rewrite of osgText. > > I don't need to support many of the features. I just need to grab the mesh of > 3D text that will be adhered to other 3D objects. I'll need to grab the > vertex array, or duplicate it, and the color array but I believe that is it. > > I'll also have to set the polygon offset to match so that there is no > z-fighting. > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=68490#68490 > > > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

