We are using OSG 3.2 (working out compatibility issues which currently prevent 
us from going to 3.4+).

I am investigating the possible use of osgParticle::ParticleSystem for some of 
our visuals.

I've implemented the code here: 
http://trac.openscenegraph.org/projects/osg//wiki/Support/Tutorials/ParticleEffects

Everything is working as I might expect so far, with one exception: Whenever my 
OSG-rendering app gains or loses focus, all particles currently on-screen 
disappear. The particle systems continue to emit particles as before, but all 
particle emitted prior to the gain/loss of focus simply disappear.

I've spent some hours now using the Search function trying to find some forum 
post that discusses this, but so far I've found nothing.

Any suggestions or hints on what might be causing this or how to fix it would 
be greatly appreciated. 

Thanks in advance!
-Mike Metcalf

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=68611#68611





_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to