Hi,

After trying a lot,  I could understand the behavior of Screen cordinate 
computation using the above code.
SSC are computed whether or not the node is within the camera view. Its just 
that the camera doesnt know if the node its luking at is still within the FoV 
or not.
Wevneed to check if the ssc are within the viewport bounds and decide to shift 
the camera eye to bring the node within the FoV again.

Thank you!

Cheers,
Suraj

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http://forum.openscenegraph.org/viewtopic.php?p=68733#68733





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