Hi Mike, On 27 September 2016 at 18:15, Mike Raider <[email protected]> wrote: > Hi Robert, > > Thank you, this changed my mesh and it looks much better. > > Now I can see that I am indexing through the mesh to set colors and only > changing colors on half of the mesh face. The mesh face is a square and I am > only setting the color on a triangle half of the square. > > How do I index through the mesh so i change colors on every triangle face?
There is limited to how well per vertex colours/normals etc. can map on to primitives in a per primitive way, this is down to how OpenGL/hardware work. In you case you could try using GL_TRIANGLES rather GL_QUADS (if this is what you are presently doing.) Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

