Hi Sebastian,
I would like to adopt you solution if possible but I was not able to implement 
with textures the same behaviour of the example I did with primitive sets.

I know that on windows the example crashes in debug mode because of an 
assertion inside Microsoft implementaition of std::vector. It's a matter of  
_ITERATOR_DEBUG_LEVEL. In release mode it works fine. Just to explain the 
reason. Anyway the movie should not crash :D

So, do you think it would be possible to implement the same behaviour with 
textures?

Regards,
Gianni

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