Hi Sebastian, I would like to adopt you solution if possible but I was not able to implement with textures the same behaviour of the example I did with primitive sets.
I know that on windows the example crashes in debug mode because of an assertion inside Microsoft implementaition of std::vector. It's a matter of _ITERATOR_DEBUG_LEVEL. In release mode it works fine. Just to explain the reason. Anyway the movie should not crash :D So, do you think it would be possible to implement the same behaviour with textures? Regards, Gianni ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68814#68814 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

